Structure and motion of matter (SAMM) survey
The Structure and Motion of Matter (SAMM) survey, developed by Sevian et. al. is detailed here.
The Structure and Motion of Matter (SAMM) survey, developed by Sevian et. al. is detailed here.
The GoKart coginitive interview formative assessment, developed by the ACCT group, is detailed here.
The Volcano Probe formative assessment, developed by the ACCT group is detailed here.
March came and went, and our whole world- individually and as an aggregate- was turned upside down with COVID-19 and its radically imposed isolation. Face-2-Face (F2F) instruction is now online and remote. Remote teaching. Remote learning. This post is based on the simple question- How does remote teaching change our ability to teach?
This is the formative assessment activity entitled "The Exploding Pringles Can Design Challenge" designed by the ACCT project.
The Chemical Substances Inventory (CSI) is a formative assessment designed to learn about students' understanding of chemical identity. The formative assessment was designed by the Sevian research group (as indicated by the star ).
This book is filled with computer based labs that can be used in a range of classes from high school chemistry to an undergraduate course in physical chemistry. Bentham Science has generously provided free online access to the eBook through June 30, 2020.
Due to the COVID 19 crisis, ChemEd X videos and software is open access to all educators.
With the current global COVID-19 pandemic, there has been much discussion of “flattening the curve” by social distancing. These ideas can be demonstrated chemically, for example, by the iron-catalyzed decomposition of hydrogen peroxide to produce an oxygen gas foam. Decreased hydrogen peroxide concentrations, representing decreased human population concentrations from social distancing, produce oxygen gas foam, representing cases of illness, at a slower rate. A similar demonstration can be achieved using the popular Diet Coke and Mentos experiment. These simple experiments are best used as stand-alone demonstrations.
Gameful learning isn’t about playing educational games; instead, it’s about creating a highly motivating and engaging learning environment by implementing proven game design elements into a course structure. With gamified learning, students are challenged and motivated to construct knowledge that goes far beyond the basics of an educational game.