Collisions is a system of eight digital games, grounded in the rules of chemistry, that can be used to introduce, teach, and review more than 50 key concepts in your chemistry classroom. Collisions makes abstract concepts tangible by allowing students to visualize and manipulate the building blocks of matter, while providing a safe space to make mistakes and learn by introducing content through gameplay. On March 24th, 2021, Jen Lee presented a ChemEd X Talk about how instructors can use these games with their high school and college students. Besides explaining how the games work and interconnect, she outlined how to find and use premade lesson plans and answered questions posed by participants. You can watch the edited recording of Jen's Talk here.
Think back to when most college students across the country were on campus working together on group projects and studying together in the library. So how can this be recreated now that online instruction is the current operational mode? One solution may be Study Hall over Zoom.
The ability to provide meaningful feedback has been one of the most difficult aspects of hybrid and distance learning. Using the Chrome extension, Mote, allows teachers to attach an audio recording of their feedback to student work.
EdPuzzle is a content delivery tool that can increase student engagement and metacognition. Here, we will explore how to use this application to help your students learn in a remote or hybrid setting.
"Google Forms" can be a powerful tool to assist both virtual and face to face students in chemistry.
The author describes how he will format his chemistry labs including the use of PhET simulations in his remote classroom this fall.
With the school year quickly approaching, science teachers will at some point need to decide the role of laboratory investigation within their new learning environment. To help this decision-making process, the author focuses on two available options that he believes have the greatest potential for offering a legitimate approach toward authentic investigations in a digital environment.
Metacognition is a learner-focused evaluation of knowledge growth and an essential process for complete and lasting knowledge. Although virtual learning environments pose challenges for facilitating metacognitive activities, student-made videos are effective for increasing metacognition in online chemistry instruction.
Desmos offers an activity building feature that allows teachers to create and customize activities. The resource is applicable to a variety of science and chemistry topics and useful in whatever learning environment teachers find themselves in next school year.
While POGILⓇ Activities are designed to be completed synchronously in a collaborative team setting with the teacher present as the facilitator, there are ways to utilize the activities in an asynchronous online setting.