Evaluations are part of everyday life and professional work. This multi-part blog series aims to expand upon the collective understanding of the kinds of evaluations. This, the first post, begins with personal experience with the common kinds of evaluations.
Curriculum, Pedagogy & Grading Resources
Some teachers do not like the idea of letting students do a "redo" on an assignment. It can, if done carefully, have a positive impact on students learning and the culture of the classroom.
Come explore the “Fire and Ice” pedagogic field laboratory. Follow suggested pathways and perspectives, or blaze your own trails. Visit for 10 minutes or for hours.
In this lab students are given a film canister, a quantity of Alka Seltzer of their own choosing and any materials available in the room to investigate factors that affect the rate of reaction. They work with their groups to create CER boards and then the class engages in a Glow and Grow session. Tips for using this activity in a virtual setting are offered as well.
This is the first of three consecutive blogs about online labs. This first blog centers on the question, "Is chemistry laboratory coursework still relevant?" The second and third blogs discuss if the lab curricula we currently use is achieving our goals and if lab coursework can be effectively moved to an online platform.
The 2020 global pandemic of SARS-CoV-2 forced millions of teachers to switch from in-person to online instruction. With minimal training in online teaching, many substandard learning environments were quickly rolled out. In this post, the author describes two metacognitive learning activities that are easy to incorporate into an online learning environment.
Metacognition is a learner-focused evaluation of knowledge growth and an essential process for complete and lasting knowledge. Although virtual learning environments pose challenges for facilitating metacognitive activities, student-made videos are effective for increasing metacognition in online chemistry instruction.
One of the hurdles that holds teachers back from implementing standards-based grading is the gradebook. Most schools use an electronic learning management system. Some of these platforms have added customizations to support recording learning targets rather than point values. Even with the upgrades, teachers can benefit from some 'hacks' to assist in recording student achievement.
The notion is to increase student engagement and persistence by embedding game design elements in a course or lesson. It seems to work in other industries, but can game elements be successfully applied in educational contexts?
Lessons learned from co-teaching with an intervention specialist in ninth grade physical science: Five strategies that work with students of all intellectual abilities.